
Welcome to Authink
A game to train Computational Thinking for Autistic People
A game to train skills of
Computational Thinking
Adapted for people with
Autism Spectrum Disorder
A didatic experience through
Game Based Learning
What is Authink
Unleashing Potential with an Adapted Game Based Learning Experience
Designed with inclusivity at its core, Authink adapts to the unique needs of the autistic community, fostering learning in a way that feels natural and enjoyable. Traditional CT training often overlooks the diverse ways people process information. Authink bridges this gap by offering a game-based learning environment that emphasizes structure, clarity, and sensory-friendly interactions. Through challenges that encourage logical thinking and problem-solving, Authink empowers autistic individuals to develop essential CT skills while having fun.
Embark on a journey with Authink, where thoughtful design meets impactful education, ensuring everyone has the opportunity to explore and excel in the world of Computational Thinking.

Features
What differentiates this solution from others?





Available Commands
The following game commands are the ones available for the player to build their solutions.
Move Up
Use this command to move up a house. You can use the keyboard arrow or click the command.
Move Down
Use this command to move down a house. You can use the keyboard arrow or click the command.
Move Left
Use this command to move one step to the left. You can use the keyboard arrow or click the command.
Move Right
Use this command to move one step to the right. You can use the keyboard arrow or click the command.
R
Begin Cycle of Instructions
Use this command, by clicking the key 'R' on your keyboard or by clicking the command, to start a cycle of instructions. After using this command you can add the commands to be repeated. Finish off with the close cycle instruction.
Close Cycle of Instructions
Use this command to close the cycle of instructions, by defining the number of times it should execute. To use the command you can click on it and select number of repetitions or simply press a keyboard key for the wanted number.
Catch an Item
By using the plus key or clicking the 'Catch' command, you can catch an item from the board.
Test Solution
You can test your solutions by pressing the enter key or clicking the 'Test solution' command.
Erase or Reset Instructions
By using the backspace key, you can delete instructions one at a time. Additionally, you can use the escape key or click the 'Erase solution' command to erase all of the instructions.
Team
This is the team that brought this project to life